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  • ABOUT ME

    About me

    Hi, I’m Philip Halsey – CG Artist.


    I specialize in 3D modeling, digital sculpting, and environment & character art. I come from a conceptual art background, so I have a thing for appealing design… and maybe a mild obsession with perfect topology.

    I enjoy learning new techniques that improve my workflow and the quality of my work, and I aim to be a versatile artist with skills in rigging, texturing, lighting, and generalist tasks. Much of my professional experience is under NDA, so while I can’t show everything, I bring proven skills and experience across multiple areas of production.

    Above all, I like being a positive presence in a team, keeping communication clear, deadlines met, and occasionally reminding everyone to take a breath—and maybe smile.

    Experience

    Studio Kimchi, Barcelona – Texture Artist (Remote)

    March 2024 – May 2024

    LEGO, Billund – 3D Artist (Consultant via Tumblehead)

    June 2022 – July 2023

    Foxhound Games, Aalborg – 3D Artist (Remote)

    November 2021 – February 2024

    WiredFly, Aarhus – Environment Artist

    March – April 2020

    Studio Kimchi, Barcelona – Modeler

    September – December 2019

    software proficiency

    Modeling & Sculpting

    • Maya | ZBrush | Marvelous Designer | Blender

    Texturing & Materials

    • Photoshop | Substance Painter | Mari

    Rendering

    • Arnold | V-Ray | Marmoset Toolbag

    Game Engines

    • Unity | Unreal Engine

    Post & Compositing

    • Adobe Premiere | Adobe After Effects | Nuke




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