
ABOUT ME

About me
Hi, I’m Philip Halsey – Graphic Designer.
I specialize in visual identities, brand-focused solutions, and sleek digital experiences. I started my journey in 3D modeling and VFX, which gave me a genuine appreciation for striking modern aesthetics and a slight obsession with beautifully clean, minimalist layouts.I absolutely love picking up new techniques to refine my workflow, whether I'm building concepts or crafting practical branding assets. My goal is to be a truly versatile design partner who blends creativity with clear communication. While some of my past collaborative work is confidential, I bring a solid track record of turning complex ideas into engaging, solutions-driven designs.
Above all, I really value being a supportive, positive presence on any team. I believe in keeping things organized, hitting our deadlines, and always reminding each other to take a breath and just smile.
Experience
Regulars, Aarhus - Graphic Designer, Project lead.
January 2025 - Present
Studio Kimchi, Barcelona – Texture Artist (Remote)
March 2024 – May 2024
LEGO, Billund – 3D Artist (Consultant via Tumblehead)
June 2022 – July 2023
Foxhound Games, Aalborg – 3D Artist (Remote)
November 2021 – February 2024
WiredFly, Aarhus – Environment Artist
March – April 2020
Studio Kimchi, Barcelona – Modeler
September – December 2019
software proficiency
Graphic Design & Prototyping
- Figma | Adobe InDesign | Adobe Illustrator | Canva
AI & Generative Workflows
- ComfyUI | Topaz AI | UniFab | Midjourney
Image Editing & Compositing
- Adobe Photoshop | Adobe After Effects | Nuke
Video & Motion
- Adobe Premiere Pro | DaVinci Resolve
3D Modeling & VFX
- Blender | Maya | ZBrush | Unreal Engine
