
ABOUT ME

About me
Hi, I’m Philip Halsey – CG Artist.
I specialize in 3D modeling, digital sculpting, and environment & character art. I come from a conceptual art background, so I have a thing for appealing design… and maybe a mild obsession with perfect topology.I enjoy learning new techniques that improve my workflow and the quality of my work, and I aim to be a versatile artist with skills in rigging, texturing, lighting, and generalist tasks. Much of my professional experience is under NDA, so while I can’t show everything, I bring proven skills and experience across multiple areas of production.
Above all, I like being a positive presence in a team, keeping communication clear, deadlines met, and occasionally reminding everyone to take a breath—and maybe smile.
Experience
Studio Kimchi, Barcelona – Texture Artist (Remote)
March 2024 – May 2024
LEGO, Billund – 3D Artist (Consultant via Tumblehead)
June 2022 – July 2023
Foxhound Games, Aalborg – 3D Artist (Remote)
November 2021 – February 2024
WiredFly, Aarhus – Environment Artist
March – April 2020
Studio Kimchi, Barcelona – Modeler
September – December 2019
software proficiency
Modeling & Sculpting
- Maya | ZBrush | Marvelous Designer | Blender
Texturing & Materials
- Photoshop | Substance Painter | Mari
Rendering
- Arnold | V-Ray | Marmoset Toolbag
Game Engines
- Unity | Unreal Engine
Post & Compositing
- Adobe Premiere | Adobe After Effects | Nuke
